Our task was were slip up into groups of four or five. One of each group member choose at random a slip of paper that contained a prompt of a character we would develop. We were given the freedom showcase this character however we wanted, whether by video game, presentation, boards etc. What we must include is visual representation, auditory, tactile, setting, and background. We use this rubric to set up stations in class and have classmates in other groups judge and rate there experience learning about the character. The character our group and I were given was Single father we named Peter Cook who worked as story time facilitator in a library. We decided to give him three children named Aroura, Amelia, and Oliver. In the link below is the full presentation on how we immersed the viewers into Peter cooks life. Incorporating visual, auditory, setting, and mood.
In the presentation you will see a well and through out description of Peter Cook. From his family life, hobbies, occupation, his mood board, wardrobe and even menu of the week. We set up our station to have laptops with headphones connected with the laptops all displaying the presenation. Along with that we had a stuff animal of a dog to represent joey Oliver's stuff animal. As well as 5 childrens books to really set the tone of peter's foundness for books and storytelling. We developed are character by visually imaging him thinking of his physical appearance. Thinking of Peters costume design. Another keyt role we had to focus was the setting which would make most sense in a library of course. We not only just choose and thought of any ordinary library but what would best describe and reprsent who really is Mr. Cook.
My group members worked hard and diligently, collaborating on ideas for our character. My members could better their time management and how to distribute the tasks that each member should have. This assignment was enjoyable for me since it encouraged us to be creative and go deeply into the prompt given to us based on our personalities. It forced us to consider all of the details that contribute to the development of a character or individual. The use of stations added an interactive element to the experience, making it feel more hands-on and self-paced. The main disadvantage was a lack of clear instructions in certain stations and a short window to thoroughly inspect them all.




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